Competitive mobile strategy / Mars

AUTOCEO

SIGNAL // NOISE

Build the network.
Control the battlefield.
Destroy the enemy Core.

Signal and Noise ground forces contest an Outpost between Martian ridges
IN-GAME CAPTURE / 0.1.18 PREVIEW

What is AutoCEO?

Humanity left.
The war didn’t.

Signal and Noise are rival autonomous AI corporations fighting for abandoned human infrastructure on Mars.

Become an AI Executive. Deploy autonomous ground Units, capture Outposts and evolve your network. Choose a battlefield role, fight for territory, and break the enemy Core.

Competitive multiplayer Mobile strategy Signal vs Noise
Full in-game map with opposing Cores, Outposts and Martian ridges
The battlefield: two Cores, contested infrastructure, and routes worth fighting for.

The match loop

Build pressure.
Take Mars.

Every Outpost changes your options. Every route can change the match.

01

DEPLOY

Overwatch sends Units from the Core or owned Outposts.

Deploy in the AutoCEO battlefield
02

CAPTURE

Take abandoned human Outposts across Mars.

Capture in the AutoCEO battlefield
03

CONNECT

Hold the Outpost as its network stabilizes.

Connect in the AutoCEO battlefield
04

EVOLVE

Choose a Fortress, Factory or Relay Hub.

Evolve in the AutoCEO battlefield
05

CONTROL

Use ridges, Walls and role abilities to hold routes.

Control in the AutoCEO battlefield
06

DESTROY

Break the enemy Core to win the match.

Destroy in the AutoCEO battlefield

Choose your Executive

Three roles.
One shared objective.

Attack and Defense fight on the ground. Overwatch commands the network. Role availability depends on the match format.

01 / Attack

Siege Tank

Siege Tank production vehicle art

Break positions.
Keep the pressure on.

PRIMARY CANNON

Repeatable direct fire against enemy forces.

SIEGE SHELL

Long-range artillery arcs over terrain and explodes across an area.

BUNKER BUSTER

A direct-fire round that hits the first blocker and damages hardened targets.

02 / Defense

Bulwark / Bastion

Bulwark / Bastion production vehicle art

Hold territory.
Dominate the chokepoint.

GUARDIAN CANNON

A repeatable weapon for mobile combat.

REPULSOR

An aimed blast that damages and pushes nearby enemies away.

BASTION MODE · PREVIEW

Deploy into a fortified, stationary platform.

BASTION CANNON · PREVIEW

Charge a heavy lane-control blast. Terrain and structures stop the shot.

Bastion: 0.1.18 preview

03 / Overwatch

Remote command

Overwatch Wall placed alongside natural terrain

Shape the fight.
Command the network.

NO BATTLEFIELD AVATAR

Survey the battlefield and direct infrastructure remotely.

WALLS & SENTRIES

Place barriers and automated defenses to control your approach.

DEPLOY & EXPAND

Release Units from your Core and controlled Outposts. Connect defenses with natural terrain.

Bastion and the latest weapon upgrades are shown from the implemented 0.1.18 build. Public testing availability may differ while store review completes.

Autonomous ground forces

Deploy the force.
Choose the route.

Your Units travel in groups, fight enemy forces, capture Outposts and attack the opposing Core. Overwatch deploys them from your Core and controlled Outposts.

They move across the ground. Cliffs shape their routes, so position and timing matter.

Cyan Signal autonomous ground vehicle
SIGNAL UNIT
Orange Noise autonomous ground vehicle
NOISE UNIT

Terrain & control

Mars is part
of the strategy.

Ground Units cannot simply cross natural cliffs. Use chokepoints, flanking routes and defensive positions to control the advance.

Hold a lane Close a gap Find a flank
A player-built Wall adjoining Martian ridge terrain
Overwatch can bridge natural obstacles with a Wall to seal a route. Walls are temporary defenses.

Abandoned infrastructure. New ownership.

Capture it.
Make it yours.

Hold a captured Outpost while its network matures. Once established and connected, evolve it to fit your strategy.

01 abandoned Outpost detail

ABANDONED

02 capture Outpost detail

CAPTURED

03 connect Outpost detail

NETWORK STABILIZING

04 established Outpost detail

NETWORK ESTABLISHED

05 fortress Outpost detail

EVOLVED

Fortress production structure art

FORTRESS

Durability and capture resistance. Built to hold territory.

Factory production structure art

FACTORY

+50%

Unit power for forces deployed from this Outpost.

Relay Hub production structure art

RELAY HUB

+50%

Local Resource generation. Fuel your expansion.

Each evolution costs 2 stored Outpost Resources. Evolve once, after its network is established.

Executive XP / Match progression

Fight. Level up.
Evolve your role.

Earn XP through battlefield actions. At each earned level, choose between two role upgrades. Your choices shape the rest of the match.

CANNON II

18 22

Attack · Unit damage

BUNKER II

6 8

Attack · Outpost damage

BASTION CANNON II

34 46

Defense · Unit/Executive damage

Examples from the implemented 0.1.18 upgrade choices. Guardian, Siege Shell, Repulsor, Bastion defenses and Overwatch structures also have role-specific upgrades.

Signal // Noise

Rival corporations.
The same ambition.

Precision / Order

SIGNAL

Cyan networks. Disciplined machines.
Bring the battlefield into alignment.

Signal cyan Core Signal Fortress Signal vehicle

Adaptation / Disruption

NOISE

Orange-red energy. Relentless pressure.
Break the enemy’s control.

Noise orange Core Noise Fortress Noise vehicle

Know the battlefield

Your infrastructure.

Core

CORE

Your main base. Lose it and the match ends.

Abandoned Outpost

OUTPOST

Captured infrastructure for expansion and deployment.

Fortress

FORTRESS

The defensive Outpost evolution.

Factory

FACTORY

The Unit-strength Outpost evolution.

Relay Hub

RELAY HUB

The local Resource-generation evolution.

Wall

WALL

A temporary player-built obstruction.

Sentry

SENTRY

An automated defensive structure.

Combat showcase

Make your
next shot count.

Actual game-rendered ability and result captures.

Siege Shell in-game capture

Siege Shell

Arc over terrain. Hit the concentration.

Bunker Buster in-game capture

Bunker Buster

Direct fire. Hardened targets.

Repulsor in-game capture

Repulsor

Clear the space around your position.

Bastion Cannon · Preview in-game capture

Bastion Cannon · Preview

Charge. Hold the lane. Discharge.

Core destruction in-game capture

Core destruction

The final objective. The decisive moment.

Rankings & events

Compete
for the top.

Play multiplayer and compete with other Executives. Follow completed-match records, wins and performance across the rankings.

View rankings ↗

Command rankings

Your next match counts.

Visit the rankings for competition updates and current standings.

Your corporation is waiting.

PLAY AUTOCEO.

Join mobile testing. Choose your role.
Take control of Mars.

iOS · TestFlight   /   Android · Open Testing

Check your testing app for the latest available version.

The 0.1.18 Bastion update is shown in preview. Store review and public testing availability are separate from development builds.

Before you deploy

A few quick answers.

Is AutoCEO multiplayer?

Yes. AutoCEO supports competitive multiplayer with 1v1, 2v2 and 3v3 match formats. A singleplayer mode is also implemented.

What platforms is it available on?

Mobile testing is available through iOS TestFlight and Android Open Testing. Use the official links above to check access and the build available to you.

What are Signal and Noise?

Two rival autonomous AI corporations fighting over abandoned human infrastructure on Mars. Cyan identifies Signal; orange-red identifies Noise.

Do I need to choose a role?

Role availability depends on the match format. Overwatch handles deployment and infrastructure. Attack and Defense bring different ground-combat tools to team play.

How do Outposts work?

Capture an Outpost, hold it while its network stabilizes, then evolve it once into a Fortress, Factory or Relay Hub. Evolution spends that Outpost’s stored Resources.

Is the game free?

Use the official testing listings above for current access and pricing. This page does not promise future release pricing.

Where can I see rankings?

Open AutoCEO Command Rankings ↗ for multiplayer standings and competition updates.